Change log:
- I broke everything
So… It turns out there is some sort of bandwidth limit on unity’s matchmaker service. Apparently I was hitting that limit and causing issues with people connecting while testing. So for right now I am rebuilding the spell system to hopefully quell a big portion of the bandwidth that was being used. This is a blessing in disguise because it gives me an opportunity to look over some of the code I wrote and maybe do it in a better way.
Due to the holiday weekend (and it also being my birthday) I didn’t get around to doing a ton of the work I wanted. But I have a plan of attack for this week, and I should have it all back up and running by the weekend.
Currently working on:
- Rebuilding everything
- Refactoring the spell system to not be a bandwidth hog.