Spellcast System Redesign

Right now the spell casting system works as such: A script waits for a key to be pressed. When one is, it loops through the spells for a spell with a matching assigned key.  If a match is found, it begins waiting for the cast delay before turning on the targeting system. It works great. But it is wrong.

I am working on a new system that will allow you to assign a sequence of tasks to a key.

  1. Cast regenerate
  2. Wait for spell ready
  3. Target self

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