All posts by utilitron

Update 9/4/2015

Change log:

  • Buff/Debuff Stat spells
  • Poison/Cure spells
  • Bug fixes
  • Refactoring

I wanted to say thank you to everyone reading this blog. I really appreciate seeing some interest in this project. I really hope I can open up some form of lines of communication with people that may be interested. I really don’t want to develop this in a vacuum. So please feel free to message me here or on twitter @magedules or @utilitron.

 

Currently working on:

  • Player intro (“interactive” menu)
  • Game mode concepts
  • Particle effect revamps
  • Bug fixes
  • Refactoring
  • Listing current matches

Play modes…

I have been thinking a bit about play modes and how all of this will fit into the game. Right now there is match mode and server mode.

Server mode is for casual play. You can join a server and walk around, chat, and duel. It will be a good place to sit when waiting for matches. Servers will be community run.

Match mode is where the action is at. Either create a match or find one already waiting. You are placed into a small area map where you duel until death. Matches can be 1v1 or team v team.

I have been kicking around the idea of a champ-spawn type mode. I haven’t worked out all the kinks, but what I am thinking is you pay some sort of fee (in game gold or something) and your guild opens a champ spawn server. When the champ is slain, you get a reward. Clothing skins or something of the like. Similar to how CS:GO weapon cases work. Other guilds would have the option to challenge your champ spawn by paying a fee to join.  Something of that nature.

Update 9/1/2015

health

Change log:

  • Show joining player hp stats.
  • Bug fixes
  • Refactoring

I had a lot of fun play testing over the weekend. I think I played more then I actually worked on the game!

I was able to jot down a few concerns and issues my self or some of the other players had. I have been going through those issues and addressing them as I can. The big one was an issue with projectile spells hitting yourself. This hopefully has been fixed.

I also did a bunch of code refactoring. I fixed several spots to make the code cleaner, and hopefully more reusable.

I also played around with blender a bit. I am not a very good artists so I wasn’t able to make huge changes to the graphics yet. I do have an artist helping out, but I may need additional help.

Currently working on:

  • Disconnect/Stop Match
  • Player intro (“interactive” menu)