Rebuilding networking

As I make the push for a WebGL, I have had to rework some of the ways I was doing things. One of the major changes is I have been stripping out the client-side code in the headless server build, and stripping out the server code in the client build. I am working hard to make certain that as much of the core functionality of the game is server side to help prevent wide spread hacking.

I am also beginning to implement messaging. I have system messages being sent from the server. This will allow me to bring back chat. I am not certain if I will go for a chat window style or over the head chat yet.

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