A little snafu…

I have been trying to make a push to get WebGl working for alpha testing, however as it turns out there are a few issues with unity’s webgl at the moment. The client’s don’t fully disconnect and the connections max out, and I am still running into issues with people dropping connection when spells are casted.

So until I can get a more stable build that works, I will have to resort back to standalone builds.

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