Tag Archives: gameplay

Update 8/21/2015

The past week has been a bit slow, progress wise. I have been working on making better particle effects, and procrastinating on a big change to the spell casting system, So, last night, I sat down and refactored the casting system so it will be easier to add in the cast delay associated with each spell. I also laid down the groundwork for displaying the words of power when a spell is cast.

Currently working on:

  • Poison/Cure
  • Words of power
  • Reworking the¬†particles